<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Outpost 12 Devlog - itch.io</title><link>https://broadcastzero.itch.io/outpost-12</link><description>Survive the forest. Escape the infected. A grounded, single-map zombie survival experience.</description><item><guid>https://broadcastzero.itch.io/outpost-12/devlog/1039160/dev-diary-1-why-outpost-12-switched-from-rifle-to-pistol</guid><title>Dev Diary #1: Why Outpost 12 Switched from Rifle to Pistol</title><link>https://broadcastzero.itch.io/outpost-12/devlog/1039160/dev-diary-1-why-outpost-12-switched-from-rifle-to-pistol</link><pubDate>Tue, 23 Sep 2025 12:17:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzMjkwNDg0LnBuZw==/400x224%23c/ieJ%2BV5.png"/><p>Dev Diary: Why Outpost 12 Switched from Rifle to Pistol When you’re building horror, every design choice either feeds tension or undermines it. Firepower, oddly enough, turned out to be my biggest m...</p>]]></description></item><item><guid>https://broadcastzero.itch.io/outpost-12/devlog/1038165/outpost-12-devlog-2</guid><title>Outpost 12 – Devlog 2</title><link>https://broadcastzero.itch.io/outpost-12/devlog/1038165/outpost-12-devlog-2</link><pubDate>Mon, 22 Sep 2025 09:29:11 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzMjc1NDk4LnBuZw==/400x224%23c/JNRwAz.png"/><p>Outpost 12 – Devlog 2 A survivor wakes alone. A forest hums. The fence won’t hold. Two weeks in, Outpost 12 has shifted from a simple “zombie survival” toy into something sharper — a claustr...</p>]]></description></item><item><guid>https://broadcastzero.itch.io/outpost-12/devlog/1027033/-outpost-12-week-1-dev-blog</guid><title>🧟 Outpost 12 – Week 1 Dev Blog</title><link>https://broadcastzero.itch.io/outpost-12/devlog/1027033/-outpost-12-week-1-dev-blog</link><pubDate>Mon, 08 Sep 2025 11:41:36 GMT</pubDate><category>devlog</category><description><![CDATA[<p>“A survivor wakes alone. A forest hums. The fence won’t hold.” Project Summary Outpost 12 is a small-scale, open-world zombie survival game. Set on a single 200m x 200m forest tile, the entire g...</p>]]></description></item></channel></rss>