Outpost 12
A downloadable game
A tiny, grounded zombie survival prototype — just one tile wide, but full of teeth.
Game Summary
Outpost 12 is a small-scale, single-player zombie survival game, set on a single 200m x 200m forest tile.
You wake up at the edge of a makeshift outpost. There's a fence, a shed, and not much else. The world around you is quiet — too quiet. But the infection is out there, and it’s getting closer.
This is a minimalist survival experience built for short, intense sessions. No base building. No endless map. Just you, the trees, and the infected.
Features
- ✅ First-person/third-person exploration
- ✅ Basic survival stats: health, stamina, hunger, thirst
- ✅ Sprinting and crouch movement
- ✅ Lightweight UI with status indicators
- ✅ Simple zombie AI (sight-based, patrol/chase)
- ✅ 200m x 200m handcrafted forest tile
- ✅ Optional pickups: food, water, medkits
- ✅ Single outpost as your only safe zone
Development Status
This is a work-in-progress prototype. Current focus is on:
- Core survival loop
- Basic enemy spawns
- Atmosphere and immersion
Everything is built using Blueprints in Unreal Engine 5.6.
Screenshots
Screenshots and GIFs will be added as the game reaches visual milestones.
Tools Used
- Unreal Engine 5.6
- Survival Character FREE
- Free Animation Starter Pack
- Realistic Forest Assets
- Blueprint-only (no C++)
Follow the Devlog
Want to see how it's made?
- @BroadcastZero_0 on Twitter/X
AI Disclosure
Parts of this game's devlogs and descriptions were written with the help of AI tools to assist with planning and content creation. All gameplay, design, and creative direction are fully human-led.
| Status | In development |
| Author | Broadcast Zero |
| Genre | Survival |
| Tags | 3D, Forest, Indie, Open World, Prototype, Singleplayer, Zombies |
| AI Disclosure | AI Assisted, Graphics, Text |
Development log
- Dev Diary #1: Why Outpost 12 Switched from Rifle to PistolSep 23, 2025
- Outpost 12 – Devlog 2Sep 22, 2025
- 🧟 Outpost 12 – Week 1 Dev BlogSep 08, 2025

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