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Outpost 12

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Devlog

  • Dev Diary #1: Why Outpost 12 Switched from Rifle to Pistol
    September 23, 2025 by Broadcast Zero
    1
    #Dev Diary
    Dev Diary: Why Outpost 12 Switched from Rifle to Pistol When you’re building horror, every design choice either feeds tension or undermines it. Firepower, oddly enough, turned out to be my biggest m... Continue reading
  • Outpost 12 – Devlog 2
    September 22, 2025 by Broadcast Zero
    1
    Outpost 12 – Devlog 2 A survivor wakes alone. A forest hums. The fence won’t hold. Two weeks in, Outpost 12 has shifted from a simple “zombie survival” toy into something sharper — a claustr... Continue reading
  • 🧟 Outpost 12 – Week 1 Dev Blog
    September 08, 2025 by Broadcast Zero
    1
    #Outpost12, #devlog
    “A survivor wakes alone. A forest hums. The fence won’t hold.” Project Summary Outpost 12 is a small-scale, open-world zombie survival game. Set on a single 200m x 200m forest tile, the entire g... Continue reading
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